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THE FOUNDRY NUKE 5.0V1


THE FOUNDRY NUKE 5.0V1

Компания Foundry Visionmongers выпустила новую версию системы для композитинга Nuke 5.0V1. Программа использовалась для создания спецэффектов в многих фильмах, в числе которых "Кинг-Конг" и "Послезавтра", а также в сотнях рекламных роликов и музыкальных клипах. В новой версии программы не только полностью изменён интерфейс, но и добавлен ряд новых возможностей.

THE FOUNDRY NUKE 5.0V1



THE FOUNDRY NUKE 5.0V1

Some key features in 5.0v1 include:

* UI overhaul: The independent floating windows have been replaced
with dockable panels within one main application window. The main
window is divided into three panes, which you can customize or
float in various ways to suit your preferences.

* Added support for working with stereoscopic and multi-view
projects. Set up multiple views in the project settings, compare
the different views in the viewer, and manipulate the views using
the nodes in the Stereo menu of the Toolbar

* Added support for Python scripting language in addition to TCL.

* Some of the colour, filter, channel, and merge nodes have a mask
input connector you can attach your matte image to.

* Nuke's proxy scale system allows you to define a proxy format or
scale in order to work with your comp at some fraction of the
input elements' resolution. There are three interconnected parts
of the proxy system: the project settings, the input/output nodes,
and the Viewer.

* Some of the Transform nodes have three new motion blur controls:
motionblur, shutter, and shutteroffset.

* Exposure and gamma on the viewer are now applied in the GPU when
possible for faster feedback.

* Added support for 1023 channels instead of 64. Like before,
channels that are not used have no effect on speed

* Unlimited number of new user definable global lookup tables (LUTs).

* Added interactive lighting tools in the 3D compositing workspace,
with support for four types of lights: direct, point, spotlight,
and environment light. Direct, point, and spotlight are standard
3D lighting objects.

* Added a combined 3D BasicMaterial node for diffuse, specular, and
emission materials.

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www.Topic.lt/2008/02/26/the-foundry-nuke-5.0v1.html URL - R.K. Frimen